2/20/2024 0 Comments 1980 tank battle video gameAnother useful tactic is that, much like Space Invaders, you can parry projectiles by firing your own at them, giving the player a safe ground provided you don’t play too recklessly. The walls can be torn down with your unlimited supply of gun, so with a bit of effort you can reform them to your advantage and get into position where you can cover all sidetracks. Each round requires defeating the twenty of them, but they always spawn in spread formation from above, and the screen quickly becomes busy with all the enemies treading through maze-shaped level, making it hard to track them down. Unfortunately, the player in the video of the arcade version (above) doesn't appear to be very good at playing the game, but you will, at least, get an idea of how the game looked.You assume a non-descriptive yellow tank, pitted against a battalion of blue tanks that attack en masse. The game featured a periscope viewfinder to view the game with, which was very novel.īattlezone definitely goes down as an eighties classic game, and I have fond memories of playing it at the arcades at the seaside while on holiday. The guided missile is worthĢ,000 points when destroyed. Worth 1,000 points when destroyed a supertank is worth 3,000 points Īnd the flying saucer is worth 5,000 points. Points available in the arcade version of Battlezone were as follows A standard enemy tank is Starting out in the arcades, the game was eventually ported to home computers such as the Apple II, Atari 8-bits and ST, C64 and ZX Spectrum. Such graphics were novel and futuristic in the early 80's, which made Battlezone very popular. The other memorable game to use vector graphics from this era was, of course, Asteroids, although not in 3D. Released in 1980 by Atari, Battlezone was a tank battle game that featured 3D wireframe (vector) graphics, rather than raster graphics which were pretty much the norm in 1980.
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